![]() ![]() Upgrade from OIS to SDL2Since the beginning we used OIS as our input handling component. You can expect to see even greater results sometime in the spring or summer. With OGRE 13, it provides a powerful and robust shader pipeline Run Time Shader System (or RTSS) that allows for realistic lighting and next generation shading capabilities such as PBR which we have yet to fully explore. We evaluated the eye candy that OGRE 2 provides with the capabilities of OGRE 13 and found that the real bottleneck is the use of legacy components of older versions of OGRE without truly exploring the capabilities of the latest version of OGRE 13. However, while trying to update our current (and outdated) version of OGRE, we came across many conflicts that made updating to OGRE 13 nearly impossible without rethinking our graphics situation. What to expect next Upgrade to OGRE 13It's been a stated goal since 2016 to use OGRE 2+ (not to be confused with OGRE 1.x or 13.x, see the differences) which provides eye candy out of the box. Fixed crash when reloading actor during race.Fixed an issue with hiding network actors.Fixed an issue when spawning any actors with hooks.Fixed an issue when a character would not exit a hidden network actor.Fixed Conan version conflict with libpng.Fixed an issue with reloading an actor doesn't reload the dash.Fixed an issue with Controls not showing built-in defaults.Fixed an issue with scripting not being able to write to disk.Fixed several crashes when in terrain editing.Removed dead code in preparation for major parser changes.Removed delay from EV_COMMON_RESET_SIMULATION_PACE and EV_COMMON_REPLAY_FORWARD.Removed color tags from actor names in top Menu.Removed hotkey `E` COMMON_TOGGLE_RENDER_MODE. ![]()
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